It started in a lab at the CDC (Center for Disease Control), virologists were so relieved to finally have an effective vaccination against the virulent swine flu. Pressure to come up with something had come from the highest office in the land. In an attempt at speed the virologists had made two mistakes, first they used a live virus and second they didn’t properly test for side effects. Within days hundreds of thousands of vaccinations shipped across the US and the world. People lined up for the shots, like they were waiting in line for concert tickets. Fights broke out in drugstores as fearful throngs tried their best to get one of the limited shots. Within days the CDC knew something was wrong. Between 4 and 7 hours of receiving the shot roughly 95% succumbed to the active H1N1 virus in the vaccination. More unfortunate than the death of the infected was the added side effect of reanimation, it would be a decade before scientists were able to ascertain how that happened. The panic that followed couldn’t be measured. Loved ones did what loved ones always do, they tried to comfort, their kids or their spouses or their siblings, but what came back was not human not even remotely. Those people that survived their first encounter with these monstrosities usually did not come through unscathed, if bitten they had fewer than 6 hours of humanity left, the clock was ticking. During the first few hysteria ridden days of The Coming as it has become known, many thought the virus was airborne, luckily that was not the case or nobody would have survived. It was a dark time in human history. One from which we may never be able to pull ourselves out of the ashes from. Mark TufoRead More
This years Senior Show is rolling in stronger than ever.
This years Digital Media senior show features projects in the areas of Gaming, Animation, and Web Development. We have 5 projects being shown. Our students have been working on these projects for the entire academic year.
- The team producing the Mechination game won the Nina Henderson Business Challenge for their business plan.
- Project fLight won the Drexel Research Award for “Computation and Modeling (Non-Bio)”
- Scrapple TV won the AWCoMAD AWard of Merit for their project at Drexel’s Research Day.
Bossone Research Center
3140 Market Street, Philadelphia, PA 19104
June 1st – Saturday
1:00pm – Expo in the Bossone Lobby
3:00pm – Formal stage presentations in the Mitchell Auditorium
ANS Explore! is a mobile application built for iOS and Android devices that guides young children and their parents through an interactive experience of the Academy of Natural Sciences of Drexel University. ANS Explore! creates both a fun and educational experience for its users as they Quest through the museum and learn about its exhibits in a new and exciting way. Darielle Brown-Davis: team leader, UI & asset designer. Kanv Narain: designer & developer. Jordan Stewart: developer. Daniel Barboni: developer.
Scrapple TV is an online news network that is distributed on a responsive web platform. In addition the website design, a customized client dashboard and plugin were created which allows the client to maintain and manage the business without technical expertise. Alex Lamberti: Team Leader & Developer. Robert Young: Designer & Developer. Evan Herman: Designer & Developer. Louis Peng: Asset Artist.
fLight is a fun and fast-paced, light vs dark multi-player game. Two players inside the motion platform attempt to light beacons as five other players on iPads do their best to stop them. The teams struggle against each other to alter the illumination across the dark and mysterious landscape that is fLight. Michael Aherne: Modeler, Character Artist, Texture Artist. Micah Bair: Environment Artist, Modeler, Level Designer. Bryan Kincaid: Texture Artist, Modeler, UI Designer. Jamie Lynch: Character Designer, Rigger, Animator. Colin Wagner: Modeler, Texture Artist, Character Artist.
Within a Dream is an animated short that explores the powerful nature of dreams and their ability to inspire change within us. The story features Simon, a misbehaved boy who takes his mother for granted, and Stumblebumb, a dream fairy with some questionable work habits. On the night Stumblebumb visits Simon to deliver his dream, Stumblebumb’s tendency to drink on the job results in the dream getting misplaced. But in the end, Stumblebumb’s mistake helps Simon learn a valuable lesson. Rachel Young: Pre-visualization, Modeling, Rigging, 2D Assets/Animation, and 3D Animation. Jason Kirk: Modeling, 3D Animation, Texturing, Lighting, and Rendering. Darian Davis: Pre-Visualization, 3D Animation, and Texturing. Finhas Tedla: Modeling, Set Dressing, and Visual Effects. Jenna Dundas: Modeling, Rigging, Lighting, Set Dressing, Texturing, and Compositing.
Mechination is a fast-paced action game that breaks away from the trends of modern shooters with less violent gameplay and a bright, vibrant aesthetic. You control a mech, a hulking machine designed for combat, as you try to survive an endless invasion of enemies and battle for the highest score. Craft and personalize a mech to best suit your play style as you continue to look for the best configuration to survive the Invasion. Tucker Abbott. Brian Gitlin. Bren King. Ryan Reed. Zachary Wilcox.Read More